Documentation
Introduction
What
Developer-to-developer documentation can be in one of two forms:
- Documentation for developer-as-user: Software components are written by developers and reused by other developers, which means there is a need to document how such components are to be used. Such documentation can take
several forms:
- API documentation: APIs expose functionality in small-sized, independent and easy-to-use chunks, each of which can be documented systematically.
- Tutorial-style instructional documentation: In addition to explaining functions/methods independently, some higher-level explanations of how to use an API can be useful.
- 📦 Example of API Documentation: String API.
- 📦 Example of tutorial-style documentation: Java Intenatioanalization Tutorial
- 📦 Example of API Documentation: string API.
- 📦 Example of tutorial-style documentation: How to use Regular Expressions in Python
- Documentation for developer-as-maintainer: There is a need to document how a system or a component is designed, implemented and tested so that other developers can maintain and evolve the code. Writing documentation of this type is harder because of the need to explain complex internal details. However, given that readers of this type of documentation usually have access to the source code itself, only some information need to be included in the documentation, as code (and code comments) can also serve as a complementary source of information.
- 📦 An example: se-edu/addressbook-level4 Developer Guide.
Guidelines
Guideline: Go Top-down, Not Bottom-up
What
When writing project documents, a top-down breadth-first explanation is easier to understand than a bottom-up one.
Why
The main advantage of the top-down approach is that the document is structured like an upside down tree (root at the top) and the reader can travel down a path she is interested in until she reaches the component she is interested to learn in-depth, without having to read the entire document or understand the whole system.
How
📦 To explain a system called SystemFoo
with two sub-systems, FrontEnd
and BackEnd
, start by describing the system at the highest level of abstraction, and progressively drill down to lower level details.
An outline for such a description is given below.
[First, explain what the system is, in a black-box fashion (no internal details, only the external view).]
SystemFoo
is a ....
[Next, explain the high-level architecture of SystemFoo
, referring to its major components only.]
SystemFoo
consists of two major components:FrontEnd
andBackEnd
.
The job ofFrontEnd
is to ... while the job ofBackEnd
is to ...
And this is howFrontEnd
andBackEnd
work together ...
[Now we can drill down to FrontEnd
's details.]
FrontEnd
consists of three major components:A
,B
,C
A
's job is to ...B
's job is to...C
's job is to...
And this is how the three components work together ...
[At this point, further drill down the internal workings of each component. A reader who is not interested in knowing nitty-gritty details can skip ahead to the section on BackEnd
.]
In-depth description of
A
In-depth description ofB
...
[At this point drill down details of the BackEnd
.]
...
Guideline: Aim for Comprehensibility
What
Technical documents exist to help others understand technical details. Therefore, it is not enough for the documentation to be accurate and comprehensive, it should also be comprehensible too.
How
Here are some tips on writing effective documentation.
- Use plenty of diagrams: It is not enough to explain something in words; complement it with visual illustrations (e.g. a UML diagram).
- Use plenty of examples: When explaining algorithms, show a running example to illustrate each step of the algorithm, in parallel to worded explanations.
- Use simple and direct explanations: Convoluted explanations and fancy words will annoy readers. Avoid long sentences.
- Get rid of statements that do not add value: For example, 'We made sure our system works perfectly' (who didn't?), 'Component X has its own responsibilities' (of course it has!).
- It is not a good idea to have separate sections for each type of artifact, such as 'use cases', 'sequence diagrams', 'activity diagrams', etc. Such a structure, coupled with the indiscriminate inclusion of diagrams without justifying their need, indicates a failure to understand the purpose of documentation. Include diagrams when they are needed to explain something. If you want to provide additional diagrams for completeness' sake, include them in the appendix as a reference.
Guideline: Document Minimally, but Sufficiently
What
Aim for 'just enough' developer documentation.
- Writing and maintaining developer documents is an overhead. You should try to minimize that overhead.
- If the readers are developers who will eventually read the code, the documentation should complement the code and should provide only just enough guidance to get started.
How
Anything that is already clear in the code need not be described in words. Instead, focus on providing higher level information that is not readily visible in the code or comments.
Refrain from duplicating chunks or text. When describing several similar algorithms/designs/APIs, etc., do not simply duplicate large chunks of text. Instead, describe the similarity in one place and emphasize only the differences in other places. It is very annoying to see pages and pages of similar text without any indication as to how they differ from each other.
Tools
JavaDoc
What
Javadoc is a tool for generating API documentation in HTML format from doc comments in source. In addition, modern IDEs use JavaDoc comments to generate explanatory tool tips.
📦 An example method header comment in JavaDoc format (adapted from Oracle's Java documentation)
/**
* Returns an Image object that can then be painted on the screen.
* The url argument must specify an absolute {@link URL}. The name
* argument is a specifier that is relative to the url argument.
* <p>
* This method always returns immediately, whether or not the
* image exists. When this applet attempts to draw the image on
* the screen, the data will be loaded. The graphics primitives
* that draw the image will incrementally paint on the screen.
*
* @param url an absolute URL giving the base location of the image
* @param name the location of the image, relative to the url argument
* @return the image at the specified URL
* @see Image
*/
public Image getImage(URL url, String name) {
try {
return getImage(new URL(url, name));
} catch (MalformedURLException e) {
return null;
}
}
📦 Generated HTML documentation:
📦 Tooltip generated by Intellij IDE:
Markdown
What
Markdown is a lightweight markup language with plain text formatting syntax.
AsciiDoc
What
AsciiDoc is similar to Markdown but has more powerful (but also more complex) syntax.